AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games Performance on Android in Saudi Arabia Q4 2021
Discover the performance trends of the top 5 Apple Arcade games on the Android platform in Saudi Arabia during Q4 2021, with insights from Sensor Tower.
In Q4 2021, the performance of the top 5 Apple Arcade games on the Android platform in Saudi Arabia showcased varying trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the performance metrics for each game, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in weekly downloads, starting at around 29K in early October and peaking at approximately 33.5K by the end of December. The game's weekly revenue saw peaks and troughs, reaching up to $44 in mid-October and hovering around $22 to $40 in other weeks. Active users grew steadily from 350K in early October to 367K by the end of December.
Sonic Dash Endless Runner Game by SEGA saw a notable spike in weekly downloads, peaking at 25.9K in early November before gradually declining to around 11.1K by the end of December. Weekly revenue showed a similar pattern, peaking at $81 in mid-November and experiencing fluctuations between $25 and $66 in other weeks. Active users started at nearly 100K in early October, increasing to a peak of 140K in early November, and stabilizing around 107K by the end of December.
My Town Home: Family Playhouse from My Town Games Ltd had a decline in weekly downloads from 21.4K at the beginning of October to about 7.8K by the end of December. The game's weekly revenue remained relatively low, with a notable increase to $17 in the final week of December. Active users also showed a downward trend, starting at 87K in early October and ending at around 49K in late December.
Temple Run by Imangi Studios saw its weekly downloads fluctuate, starting at 10.4K in early October, peaking at 16.3K in late November, and settling at around 10.4K by the end of December. The game's weekly revenue remained modest, with peaks of $15 in early November and $14 in early December. Active users increased from 79K in early October to approximately 78K by the end of December.
Hill Climb Racing from Fingersoft demonstrated a consistent performance in weekly downloads, starting at 7.3K in early October and reaching 12.8K by the end of December. Although weekly revenue was sporadic, peaking at $101 in late November, the game's active users showed a steady rise from 168K in early October to 190K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.